Patrick Oswald and Jordi Tost

i.Ge System Principles

i.Ge is an interactive video game engine that allows users to interact and play videogames in combination with real every-day objects in their own environment in real time.

Phantasy is more important than knowledge,

because knowledge is limited.

The Concept

We take the Game out of the screen mixing it with the environment to discover new interaction paradigms.

Intention

DemoVideo

pw: stanford

to the History of Prototypes 

We take the Game out of the screen mixing it with the environment to discover new interaction paradigms.

Stage Setting

i.Ge System Principles

As illustrated above, all the interaction takes place inside the room, which is turned into the game scenario, mixing it with the virtual game content, mediated through a Microsoft Kinect and a projector. For our demo scenario, we chose a simple Jump'n'Run and an ordinary game pad, in order to focus the players attention and learning process on the novel interaction paradigms and not on how to play the game.

Interaction Possibilities

TEI 2014 Munich

Student DesignChallenge  - 2014 Munich, Germany. Winner of Best Technic Award

ACE 2014 Madeira

Paper Session - ACE Conference: 2014 Madeira Portugal

TEI 2015 Stanford 

Work in Progress  - TE I Conference 2015 Stanford, California (Demo, Paper and Poster)

History since Feb. 2013 

Genesis of Project R.A.R - I.Ge - Mixit UP - in Association with FH Potsdam University of Applied Science

Home      FHP University      TEI '14 Munich      ACE '14 Madeira      TEI '15 Stanford

and Bj√∂rn Richter ;)

special thanks to 

Team